to lend a hand. Heavy guns gain a 8% stagger chance and a 8% chance to cripple a limb. Gain 20 Damage and Energy Resistance while not wearing Power Armor. Improved focus and better sighted accuracy. You can repair armor and Power Armor to 160% of normal maximum condition. I’ve taken the time to detail all of the Legendary Perks in the game. Each AGI point adds +1 Damage and Energy Resist (Max 15). Like Fallout 4 perks, perk cards in Fallout 76 replace skills from previous titles. Buying and selling prices at vendors are better. Perks Trailer. Once you put 3 points in Charisma, you can share active perks with your team members. Positive mutation effects are 25% stronger if teammates are mutated too. Your melee sneak attacks do 3x normal damage. has a 35% chance to restore all Action Points. Weights of all Chems (including Stimpaks) are reduced by 90%. Stimpaks generate edible meat. To do so, you need 3 times more points in Charisma than the perk's cost. Fallout 76 perk cards guide. Perk cards in Fallout 76 replace skills from previous titles. All food satisfies hunger by an additional 75%. The Mysterious Savior will regularly appear to revive you when downed. Perk cards belong to one of the seven attributes (S.P.E.C.I.A.L.) Your melee sneak attacks do 2.3x normal damage. Your non-automatic rifles now do +10% damage. Duration refreshes with kills. Your one-handed melee weapons now do +20% damage. Gain +15 Damage and Energy Resistance while sprinting. Your ranged sneak attacks do 2.3x normal damage. Shotguns now weigh 90% less and you reload them 30% faster. Chance of catching a disease from creatures is reduced by 30%, Chance of catching a disease from creatures is reduced by 60%, Chance of catching a disease from creatures is reduced by 90%. targets limbs. Basic combat training means automatic rifles do +20% damage. You always find more bottle caps when opening a caps stash. Your melee weapons weigh 60% less, and you can swing them 30% faster. Gain a total of +15 to your maximum Health. Food in your inventory will spoil 60% more slowly. Take 45% less damage from your opponents' melee attacks. Last edited by Darkrayne ; Sep 21 @ 4:18pm Gain 40 damage resistance while firing a heavy gun. Gain 1 Charisma for each teammate, excluding yourself. Teammates hit by your flame weapons regen health briefly. Hunger and thirst grow 40% more slowly at night. You can equip as many or as few cards as you want for each stat, as long as they don't go over your current limit. Higher Rads improve the chance. You take no radiation from eating or drinking. There's no chance you'll get addicted to alcohol. Make your target receive 5% more damage for 5 seconds after you attack. You can repair any weapon to 200% of normal maximum condition. Chance your weapon will greatly repair itself when hitting an enemy. You pay 30% fewer Caps when Fast Traveling. Your non-explosive heavy guns now do +10% damage. In Power Armor, heavy guns gain even more accuracy and ignore 30% armor. Hunger and thirst grow 60% more slowly at night. Your disease cures have a 50% chance to cure a disease on nearby teammates. You have a better chance to find more caps when opening a caps stash. All pistols now have 30% more range and more accuracy when sighted. The weight of all junk items is reduced by 25%. Gain a total of +45 to your maximum Health. Your SPECIAL points determine how many Perk Cards that belong to the same SPECIAL you can slot as active cards. Legendary Perks, a new account wide perk system, is currently in testing on Fallout 76's public test server and things are not looking good. Heavy guns gain a 4% stagger chance and a 4% chance to cripple a limb. In Power Armor, heavy guns gain more accuracy and ignore 15% armor. You're half as likely to get addicted when consuming Chems. Avoid 10% of incoming damage at the cost of 30 Action Points per hit. Sprinting in Power Armor consumes no extra Fusion Core energy. Gain 30 Damage and Energy Resistance while not wearing Power Armor. You deal +40% damage to workshop objects. You gain complete immunity to chem addiction. 80% chance to find extra first aid Chems when you "Search" a chem container. Gain 2 Charisma for each teammate, excluding yourself. Select the card you want to equip from the bottom of the screen, and choose the card within the SPECIAL attribute that you want to replace. Players can equip multiple cards within a SPECIAL attribute so long as the total point value of the cards equipped does not exceed the attribute level. All food satisfies hunger by an additional 25%. Gain 12 Damage & Energy Resist (max 36) for each teammate, excluding you. Price Feedback Tool. You have a chance to find more bottle caps when opening a caps stash. Your crafted Power Armor now has improved durability. Gain a 18% chance to instantly reload when your clip is empty. When you craft anything, there is a 20% chance you'll get double results! Your Power Armor breaks 60% more slowly and is cheaper to repair. Any kill in V.A.T.S has a 15% chance to refill your Critical Meter. Critical Hits now only consume 85% of your critical meter. If the player enters Nuclear Winter with their Adventure/Survival mode character, they will retain all of their SPECIAL point allocations but lose all of the passive stats that go along with them. Your melee weapons weigh 40% less, and you can swing them 20% faster. This is handy if you want to do an action that requires a card, such as hacking or lockpicking, and then remove it for something else after you’re done. Slowly regen radiation damage between the hours of 6 a.m. and 6 p.m. Quickly regen radiation damage between the hours of 6 a.m. and 6 p.m. V.A.T.S. After the level up screen, you can then freely equip and unequip cards as you wish, as long as you meet the level requirement of each and have the required amount of SPECIAL points available. Gain +6% (max 36%) damage for 30s per kill. 60% chance to find an extra meat when you "Search" an animal corpse. You are 30% less likely to catch a disease from the environment, You are 60% less likely to catch a disease from the environment, You are 90% less likely to catch a disease from the environment. You can combine cards of lower ranks to make a card of a higher rank, which is more powerful but requires a higher amount of points in its corresponding SPECIAL stat. has a better chance to fill your Critical meter. Obtain more components when you scrap weapons and armor. Fallout 76 Perks List: every perk in the game. You regenerate more health for 7 seconds after reviving another player. Your armor breaks 60% more slowly and is cheaper to repair. Take 30% less damage from your opponents' melee attacks. Gain improved control and hold your breath 50% longer while aiming scopes. (No Power Armor), Each AGI point adds +2 Damage and Energy Resist (Max 30). Home » Guides » Fallout 76 Perk Cards Guide: How to Equip Them & Basics. Intelligence is a measure of overall mental acuity (+2.072% XP per INT), and affects your ability to hack terminals, the condition and durability of items that you craft, and the return you get from scrapping. It affects how much you carry, and the damage of all melee attacks. Any kill in V.A.T.S has a 5% chance to refill your Critical Meter. Gain improved control and hold your breath 25% longer while aiming scopes. Select the card you want to equip from the bottom of the screen, and choose the card within the SPECIAL attribute that you want to replace. You’ll find all the stats for … Upon unlocking a slot, a single legendary perk card can be chosen and fit into that slot, offering its bonus immediately. Gain a 12% chance to instantly reload when your clip is empty. Food and drink weights are reduced by 60%. and since you can keep getting perks, you might want to stop opening cards up (the ones you get every other level or whatever) because they just make your list of perks longer. (No Molotov), Teammates hit by your flame weapons regen more health briefly. Your bows and crossbows now do +15% damage. You are 50% harder to detect while sneaking. Fallout 76’s premium service, called Fallout 1st, seems to have caused more problems than it solved. (Plans required), You can craft Rank 1 energy gun mods. (Plans required). Critical Hits now only consume 70% of your critical meter. You get one of these packs at level four, six, eight, and ten, and for every five levels you gain from then onward. Gain health regeneration while outside during rain or Rad Storms. The Best Perk Cards to Equip In Fallout 76. (No Power Armor). Heavy guns gain a 12% stagger chance and a 12% chance to cripple a limb. Aim your gun a creature below your level for a 50% chance to pacify it. The benefits of bobbleheads and magazines last twice as long. Guns break 50% slower and you can now craft Tier 5 guns (Plans required). Press A to equip and/ or replace. When affected by rads, you periodically heal 140 rads on nearby teammates. V.A.T.S. Gain more Pistol hip fire accuracy and a +3% chance to cripple a limb. Chance your equipped armor will repair itself even more when struck. Your melee attacks ignore 25% of your target's armor. You are 75% harder to detect while sneaking. Make your target receive 7% more damage for 10 seconds after you attack. Your non-automatic pistols now do +10% damage. Eating Human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores even more Health and hunger. Also, Perk Cards have ranks, and each time you rank up a card, its point cost increases by 1. Reduce your target's damage output by 20% for 2 seconds after you attack. Besides perks that have group effects, perks can be selected to be shared among team members. Nuka-Cola products are now twice as beneficial. Gain +1 to STR and END between the hours of 6:00 a.m. and 6:00 p.m. Gain +2 to STR and END between the hours of 6:00 a.m. and 6:00 p.m. Gain +3 to STR and END between the hours of 6:00 a.m. and 6:00 p.m. While below 20% Health, gain 20 Damage Resist, 10% damage and 15% AP regen. Aim your gun a creature below your level for a 75% chance to pacify it. 40% chance to find an extra canned food when you "Search" a food container. When adventuring alone, take 15% less damage and gain 20% AP regen. Shotguns now weigh 60% less and you reload them 20% faster. Gain +10% (max 60%) damage for 30s per kill. You regenerate health for 5 seconds after reviving another player. you can get all the perks in the world. Your pipe weapons break 60% more slowly and are cheaper to repair. Each Perk Card is awarded a weight, and you can equip a maximum total of 15 Perk Cards to each Special Stat, meaning a grand total of 105 Special Points are available. Duration refreshes with kills. Your non-automatic pistols now do +20% damage. Guns break 30% slower and you can now craft Tier 3 guns (Plans required). How To Find Legendary Holiday Scorched In Fallout 76. (Plans required). (+5 Max). Your pipe weapons break 40% more slowly and are cheaper to repair. When you level up, you’ll be able to increase one of your SPECIAL stats and then you’ll get to choose a new Perk Card from a list to add to your collection. Players can equip multiple cards within a SPECIAL attribute so long as the total point value of the cards equipped does not exceed the attribute level. Gain a 6% chance to deflect back some of enemies' ranged damage. You can now craft advanced armor mods. Any kill in V.A.T.S has a 10% chance to refill your Critical Meter. You can repair any weapon to 160% of normal maximum condition. Perk Cards, just like Perks in previous Fallout games, give your survivor unique bonuses that enhance their abilities. You will never mutate from Rads and Radaway will never cure mutations. Slight chance your equipped armor will repair itself when struck. Create a character that’s perfect for team play or solo adventuring, and don’t be afraid to switch things up on the fly. Fallout Wiki is a FANDOM Games Community. Currently the only permanent method to obtain legendary scrip is trading with a legendary exchange machine or with the Purveyor. Unlike previous games, Perk Cards in Fallout 76 can be equipped and are not innate to your character. In many ways, Fallout 76 is what you’d expect after playing the last Bethesda games in the series. When affected by rads, you periodically heal 200 rads on nearby teammates. Gain 6 Damage & Energy Resist(max 18) for each teammate, excluding you. Drinking any liquid has a 30% reduced chance to cause disease. (Plans required), You can craft Rank 2 energy gun mods. 60% chance to find an extra canned food when you "Search" a food container, 80% chance to find an extra canned food when you "Search" a food container. Players you revive are cured of all Rads. The weight of all junk items is reduced by 50%. After level 50, players will continue to level up and receive card packs but cannot increase any SPECIAL attribute. You have a 50% chance to keep your Stimpak when you revive another player. (No Power Armor). (No PvP), Gain a 18% chance to deflect back some of enemies' ranged damage. By adding in seasonal goals, legendary perks, and Public Teams, you now had long-term progression to work towards and it was now easier than ever to find like-minded players. Your Power Armor breaks 20% more slowly and is cheaper to repair. https://fallout.fandom.com/wiki/Fallout_76_perks?oldid=3360553, Every point of Strength adds +2 Damage Resist (Max 40). 10% bonus damage means enemies may explode into a gory red paste. Eating Human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger. While below 20% Health, gain 40 Damage Resist, 20% damage and 15% AP regen. Hunger and thirst grow 20% more slowly at night. Radiation now regenerates even more of your lost Health! Gain a 6% chance to instantly reload when your clip is empty. All drinks quench thirst by an additional 25%. (No PvP). Gain 10 Damage & Energy Resist (max 30) for each teammate, excluding you. These perks can then be ranked up using Perk Coins attained through scrapping unused perk cards. When you are on a team, gain 15% more XP. Sprint 20% faster at increased AP cost when your health is below 50%. A higher rank offers more bonuses but also requires more available SPECIAL points. The player character has the ability to pick only seven perk cards for a round of Nuclear Winter. However, the player must have a Charisma point level that is at least 3 times the rank of the perk card that is to be shared, regardless of what SPECIAL attribute the shared perk card belongs to. Endurance is a measure of your overall physical fitness. Chance your equipped armor will greatly repair itself when struck. Does anyone know if the legendary perks maintain their level when they are in-equipped? Work together, or not, to survive. Fallout 76 will have plenty of new changes coming to it during 2020.You can expect to see the first new Season coming to … For more resources to help you stay alive out in the Appalachia wasteland, check out our Fallout 76 guide wiki. Reduce your target's damage output by 10% for 2 seconds after you attack. Legendary perk slots are account-wide, so those slots will be instantly available on any new character, allowing a varying degree of legendary perk cards for each possible build, though without the benefit of having them at the maximum rank. Your rifle attacks have a 5% chance of crippling a limb. and your ability to sneak. Take 15% less damage from explosions and flame attacks. Less chance for you to mutate from rads or for Radaway to cure mutations. Damage and stagger enemies by sprinting into them with Power Armor. You get double the quantity when you craft chems! (No Power Armor), Sprinting consumes 30% fewer Action Points. Players will also receive perk card packs at level 4, 6, 8, and 10, and then every 5th level. However, not all cards have multiple ranks. Luck is a measure of your overall good fortune, and affects the recharge rate of critical hits as well as the condition and durability of items you loot. While below 35% health, gain a 30% chance to avoid damage. 80% chance to find extra ammo when you "Search" an ammo container. Your rifles have 10% more range and more accuracy when sighted. The maximum attribute level is 15 fo… Each card matches to a SPECIAL stat, which helps determine how many can be equipped for each. 80% chance to find an extra meat when you "Search" an animal corpse. The system is similar to the way that it works in the base game, but there’s a catch. Bloodpacks greatly satisfy thirst, no longer irradiate, and heal 150% more. Your armor breaks 20% more slowly and is cheaper to repair. The negative effects of your mutations are reduced by 50%. Critical Hits now only consume 55% of your critical meter. All food satisfies hunger by an additional 50%. At night your silenced weapons do an additional 50% sneak attack damage. A Character that starts at Level 1 will need to reach a minimum of Level 533 to earn 1,800 Perk Coins - This assumes that you scrap EVERY extra Perk card you gain from Leveling up and Perk Card Packs, only keeping 56 Perks that you can equip. Your rifles have 30% more range and excellent accuracy when sighted. Fallout 76 is an online action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks.Released for Microsoft Windows, PlayStation 4, and Xbox One on November 14, 2018, it is an installment in the Fallout series and a prequel to previous entries. (No Molotov), Hunger and thirst grow 40% more slowly when in camp or in a team workshop, Hunger and thirst grow 80% more slowly when in camp or in a team workshop. Your melee weapons weigh 20% less, and you can swing them 10% faster. Focus fire to gain high accuracy and damage per shot. Guns break 20% slower and you can now craft Tier 2 guns (Plans required). Then, you press up on the perks page and upgrade legendary perks with the currency. Gain 20 damage resistance while firing a heavy gun. Gain +20 to Max Health between the hours of 6 p.m. and 6 a.m. Gain +40 to Max Health between the hours of 6 p.m. and 6 a.m. Gain health regen between the hours of 6 a.m. and 6 p.m. Gain improved Health regen between the hours of 6 a.m. and 6 p.m. It can be a bit overwhelming, so we’ve got your back with this guide on how to equip perk cards in Fallout 76. Fallout 76 > General Discussions > Topic Details. As you rank up in Fallout 76 Nuclear Winter mode you will ultimately unlock new SPECIAL perk cards that can be equipped to your character. has an excellent chance to fill your Critical meter. Your attacks ignore 75% armor of any insect. When adventuring alone, take 20% less damage and gain 30% AP regen. Duration refreshes with kills. Slight chance your weapon will repair itself when hitting an enemy. Gain Night Vision while sneaking between 6:00 p.m. and 6:00 a.m. Gain +1 Intelligence and +1 Perception between the hours of 6:00 p.m. and 6:00 a.m. Gain +2 Intelligence and +2 Perception between the hours of 6:00 p.m. and 6:00 a.m. Gain +3 Intelligence and +3 Perception between the hours of 6:00 p.m. and 6:00 a.m. You hear directional audio when in range of a Magazine, You hear directional audio when in range of a Bobblehead, Your shotguns have improved accuracy and spread, Your shotguns have even better accuracy and spread, Your shotguns have excellent accuracy and spread. Your non-automatic rifles now do +15% damage. Food and drink weights are reduced by 30%. SPECIAL perks are now determined by cards. Gain 60 damage resistance while firing a heavy gun. Currently have rank 3 Ammo Factory. (only for pointed weapons), Your melee attacks ignore 75% of your target's armor. Gain high health regeneration while outside during rain or Rad Storms. Your explosives detonate with twice the radius. While below 35% health, gain a 15% chance to avoid damage. Each point of strength adds 5 lbs of carry capacity, starting with 155 lbs at Strength 1. Fallout 76 Legendary Item Value Estimator. Your punching attacks now do +10% damage. See a throwing arc when tossing thrown weapons, and they fly 50% further. And that’s all you need to know about how to equip Perk Cards. Bloodpacks now satisfy thirst, no longer irradiate, and heal 50% more. Your non-explosive heavy guns now do +15% damage. A Mysterious Savior will occasionally appear to revive you when downed. Buying and selling prices at vendors are even better. Gain Pistol hip fire accuracy and a +2% chance to cripple a limb. Your Luck is increased by 2 while under the influence of alcohol. Focus fire to gain more accuracy and damage per shot. (No Power Armor), Each AGI point adds +3 Damage and Energy Resist (Max 45). All drinks quench thirst by an additional 75%. While sneaking, you never trigger mines or floor-based traps. Basic combat training means automatic rifles do +10% damage. 15% bonus damage means enemies may explode into a gory red paste. Produce 40% more rounds when crafting ammunition. Your attacks ignore 25% armor of any insect. Basic combat training means automatic rifles do +15% damage. V.A.T.S. Each player can only choose one perk to be shared at a time, and the selected perk can be changed at any time during gameplay. You can craft Rank 3 energy gun mods. (Plans required), Melee weapons break 30% slower and you can craft Tier 3 melee weapons. Eating dog food is now three times as beneficial. Your stimpaks now also heal nearby teammates for their full strength. Your Power Armor breaks 40% more slowly and is cheaper to repair. Each hit in V.A.T.S. (Plans Required). The Fallout standard SPECIAL stats return for Fallout 76, but the perk system is getting a major change this time around. Devastate and stagger enemies by sprinting into them with Power Armor. Guns break 40% slower and you can now craft Tier 4 guns (Plans required). This means you can swap them at any time and can have multiple Perk Cards equipped … The content is not described in full detail on this page. swaps targets on kill with +10%, 20%, then 30% damage to your next 3 targets. Cards of higher rank are created by combining 2 identical cards of lower rank. Drinking any liquid has a 90% reduced chance to cause disease. Your stimpaks now also heal nearby teammates for 75% of normal strength. Your running speed is increased by 10% when you have a pistol equipped, Your running speed is increased by 20% when you have a pistol equipped, You can craft and disarm better traps and craft better turrets. now targets limbs. Your pipe weapons break 20% more slowly and are cheaper to repair. Your shotguns gain a 15% stagger chance and a 30% chance to cripple a limb. Aim your gun a creature below your level for a 25% chance to pacify it. The negative effects of your mutations are reduced by 25%. You’ll also occasionally get Perk Card packs, which come with four random cards that are added to your collection. Gain +1 hacking skill, and terminal lock-out time is reduced. Once after the arrival, players can collect the Legendary Perks by completing daily and weekly missions, and by using Atoms. Higher rank cards have greater effects. Gain 8 Damage & Energy Resist(max 24) for each teammate, excluding you. Your shotguns gain a 10% stagger chance and a 20% chance to cripple a limb. Your punching attacks now do +20% damage. Gain +9% (max 54%) damage for 30s per kill. For more resources on these handy perks, check out our guide on how to upgrade perk cards and our list of all of them in Fallout 76. There is a separate collection of perk cards when playing Nuclear Winter. Unfortunately, there is no way to change your SPECIAL point allocations while playing in Nuclear Winter mode at this time, so the player will have to change it in Adventure/Survival mode, instead. Automatic rifles now reload 20% faster and have even better hip fire accuracy. Players you revive come back with improved health regen for 30 seconds. Gain excellent Pistol hip fire accuracy and a +4% chance to cripple a limb. Your punching attacks now do +15% damage. (No Power Armor), Gain +45 Damage and Energy Resistance while sprinting. Here is the current list of known Perks present in Fallout 76. At each level-up, players can choose 1 SPECIAL attribute to increase as well as a new perk card (use navigation buttons to filter, by SPECIAL type, through unused perk cards). To upgrade them, you scrap normal perk cards to get a currency. Your two-handed melee weapons now do +15% damage. You can repair armor and Power Armor to 200% of normal maximum condition. The Mysterious Stranger will appear occasionally in V.A.T.S. While below 20% Health, gain 30 Damage Resist, 15% damage and 15% AP regen. Legendary perks are a term for the 16 powerful, passive abilities the player character can equip, with the first legendary slot unlocking at level 50, and new ones at levels 75, 100, 150, 200, and 300. Crafting workshop items now costs 25% fewer materials. Avoid 30% of incoming damage at the cost of 30 Action Points per hit. Charisma is your ability to lead and help others. Restore more of your teammates hunger and thirst when you eat or drink. However, they will have the opportunity to change their card selections prior to the round starting, while the player character is able to explore Vault 51 while waiting in a queue for a match to start. (only for pointed weapons). 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